The whole Teplice region as one map
The car park near Srbice grew into a 50 × 44 km region. Teplice, the Ore Mountains, Duchcov, Osek, Bílina and the D8 motorway — one seamless map that streams in around the car in 2 km tiles.
The biggest update GT-Evolution has had so far. The map is no longer one car park with some surroundings — it's the whole Teplice region: real terrain, aerial imagery, roads from OpenStreetMap, and houses, churches and chimneys exactly where they stand in reality. The world streams in around the car in 2 km tiles, so you can drive anywhere without another loading screen.
- Teplice: the old town with Zámecké náměstí, the chateau and the plague column, the Trnovany tower blocks, the station, Šanov, Řetenice, Prosetice. Pavements, street lamps, traffic lights, shop windows, and the I/8 + I/13 bypass as a fast dual carriageway.
- The Ore Mountains: a touge from Bohosudov through Krupka up six hairpins to Komáří vížka, the fast I/8 climb from Dubí to Cínovec, the switchbacks up to Bouřňák and the climb from Osek to Dlouhá Louka. Guardrails, marker posts, "12 %" signs and retaining walls.
- West, south and east: Duchcov with its chateau, Osek with its monastery, the Bílina valley, the fast I/63, the D8 motorway with the Úžín exit, Chabařovice, Chlumec and Lake Milada.
- Real bridges, over and under — the bypass, the I/63 viaducts, the D8 at Úžín and dozens more, each one modelled from photos.
- Start at: pick where to begin in the menu — Zámecké náměstí, Komáří vížka, Cínovec, Duchcov, Milada and more.
- Big map (M), photo mode in the free cam and a debug overlay (F3) for testers.
Full changelog · dev 0.6 · 64 changes
- BetterFaster loading in Teplice: building collisions come pre-baked with the map, road markings and kerbs from the load cache, map images decode in the background, and you start driving while the neighbouring districts finish streaming in
- BetterMuch less memory: about 1 GB less RAM in the Teplice centre (map geometry and textures live only on the graphics card once uploaded, roads use a leaner vertex format)
- FixedFewer hitches when new map tiles appear: their shaders are compiled before they show, and stay compiled when tiles unload
- FixedLong drives no longer slow down until the game freezes: tiles you leave behind give their full detail back instead of keeping it for good, street lamps and the minimap no longer rebuild everything whenever a tile streams in, and a tile unloading no longer recompiles the road shader (a hitch at every tile border)
- BetterNo more second-long hitch when driving into a town for the first time after an update: shop-sign and prop atlases are saved to the cache in the background
- BetterFaster rendering: ambient occlusion no longer draws the whole scene a second time, the post effects run in about half the full-screen passes, the sky is shaded only where you can see it, and lights that are off (daytime headlights, brake glow) cost nothing
- BetterMobile preset: a lean post chain without the high-precision buffers and a single headlight beam — smoother on phones; shadows drop to Low on GPUs with few texture units
- BetterSmoother car and camera motion on high-refresh screens (the car is drawn between physics steps), about half the physics CPU time, less per-frame garbage, and the pause menu no longer redraws the whole scene every frame
- NewDebug overlay (F3) shows a performance block: CPU time per system, GPU time per render pass, draw calls, triangles and memory
- FixedStreet-lamp insects no longer pile up as tiles stream in and out (memory and draw cost crept up over a long drive)
- FixedBig map no longer stutters when you zoom out over the whole region: zoomed out it draws a cached image of the map instead of every road and building
- BetterNew loading screens: Teplice and the chateau at sunset, Bohosudov, burnouts and drifts at OC PimpYa and Parkside, the D8 through the woods
- BetterDistant buildings are drawn as simple blocks and swap to full detail as you approach; roads and street furniture past the draw distance are skipped entirely — lighter frames in the Teplice centre, most on Potato / short draw distance
- NewDebug overlay (F3, or Debug overlay in the pause menu): road, junction and landmark ids over the world, where you are (tile, S-JTSK, GPS) and the nearest road; F8 copies a one-line report for bug reports
- NewBig map (M, or Map in the pause menu): the whole map full screen — pan, zoom, road names, start locations; the gearbox toggle moved to B
- FixedThe game runs on phones again (headlight pattern and sign textures were too much for mobile GPUs)
- FixedCar no longer turns black with baked / realtime reflections on some graphics drivers
- NewReal horizon: the Krušné hory ridge, Bořeň and the whole Teplice basin now stand around Srbice (terrain + aerial photos, 50 × 44 km)
- NewTeplice region map: the world now streams in 2 km tiles round the car; Srbice and OC PimpYa are its first location
- BetterDrive past the old Srbice edge: fields, woods and hills of the neighbouring tiles all round
- NewKrupka touge: Bohosudov → Krupka → the six hairpins up to Komáří vížka (+517 m), on to Fojtovice and west to Cínovec
- NewMountain roadside: guard rails, reflector posts, bend / serpentine / 12 % signs, bus stops and retaining walls
- NewLandmarks: the Komáří vížka chairlift with moving chairs, the lookout tower, Krupka castle, the Bohosudov basilica, wind turbines
- NewStart at: pick where to begin in Teplice — Srbice, Krupka, Horní Krupka, Komáří vížka, Fojtovice or Cínovec
- BetterTiles stream in while you drive without hitches (detail builds sliced into small steps)
- FixedHill starts on 11–15 %: 1st gear no longer lugs into a stall and rolls you back down
- NewThe east: drive out of Srbice on the I/13 to Soběchleby, Přestanov, Chabařovice and Chlumec, Modlany and Věšťany to the south, and the industrial zones on the way
- NewD8 motorway: 6 km of two-lane carriageways with the exit 74 Úžín ramps onto the I/30, lane markings and the median rail
- NewLandmarks in the east: the churches of Chlumec, Chabařovice and Modlany, the Horka chapel, the 1813 battle monuments and the big chimneys
- NewStart at: Chabařovice and Chlumec
- NewPhoto mode: in the free cam (Shift+C) the world loads round the camera, and a panel loads everything in view up to the whole region for big screenshots
- NewDubí → Cínovec: the I/8 from the Teplice edge through Dubí and 8 km of fast forest climb (+500 m, climbing lane, the H1 hairpin) up to the border at Cínovec
- NewThe big loop: Srbice → Krupka → Komáří vížka → Cínovec → down the I/8 → Dubí → II/253 back to Krupka
- NewDubí, Mstišov, Pozorka, Bystřice and Přítkov with their streets and houses; Cínovec gets its petrol stations and border shops
- NewStart at: Dubí and I/8 — climb
- NewWest ridge touges: the Bouřňák serpentine from Hrob up to Mikulov, the hairpin climb from Osek to Dlouhá Louka, and the ridge roads on to Nové Město, Moldava and back east to Cínovec
- NewMikulov, Nové Město, Moldava and Dlouhá Louka with their houses, churches and chapels; the Bouřňák ski area drag lifts with moving T-bars
- NewThe state border is walled off: no more driving into Germany
- NewStart at: Dlouhá Louka, Osek — Dlouhá Louka climb, Mikulov, II/382 — Bouřňák climb, Nové Město and Moldava
- NewTeplice city: the centre with Zámecké náměstí, the chateau, the churches and the Holy Trinity column, Trnovany and its blocks of flats, the station, Šanov, Řetenice and Prosetice
- NewCity streets: sidewalks on both sides, lamp posts, traffic lights, bus stops, shopfronts on the main streets and old tenement houses in the centre
- NewThe Teplice bypass (I/8 + I/13): a fast dual carriageway past the city, joined to the I/8 from Dubí and the I/13 from Srbice
- NewStart at: Teplice — Zámecké náměstí and Teplice — hlavní nádraží
- NewRound Teplice: Novosedlice and Proboštov, Újezdeček and Hudcov, Nová Ves on its hill and the fields to Světice, with the glassworks and heating-plant chimneys
- NewThe west: Duchcov, the second real town — the chateau round its cour d’honneur, the square with the Holy Trinity column and the Annunciation church
- NewOsek with the Cistercian monastery, Hrob, Košťany, Lahošť, Jeníkov and the mining-lake country between them, all on the I/27, II/254 and II/258
- NewThe I/27 now runs all the way from Dubí through Košťany and Hrob to Osek: the Bouřňák serpentine starts at its real foot in Hrob, the Dlouhá Louka climb at the Osek crossroads
- NewStart at: Duchcov — náměstí, Osek — klášter, Hrob and Košťany
- NewThe south: the Bílina valley from Bystřany and Kozlíky to Rtyně nad Bílinou, Žalany and Bořislav, and the Hostomice side with Zabrušany and Křemýž — every paved road, villages with their houses, lamps, bus stops and town signs
- NewI/63 motorroad: 11 km of dual carriageway at 130 km/h from Bystřany past the Malhostice exit, plus the I/13 dual carriageway at Hostomice — lane markings and median rails
- NewLong fast country roads in the south: the I/8 over the Bílina and up the Velvěty climb, II/258 through Rtyně and Žalany
- NewLandmarks in the south: the churches of Rtyně, Bořislav, Zabrušany, Křemýž, Hradiště, Brozánky and Bystřany, village chapels, monuments and the factory chimneys
- NewStart at: Hostomice and I/63 — Malhostice straight
- NewVarvažov: the I/13 and the D8 run on east from Chlumec past the 1813 Prussian and Austrian battle monuments to the edge of the map
- NewŘehlovice: the I/63 now runs on over its viaducts to the D8 interchange, and II/258 through Řehlovice and Stadice with the Přemysl Oráč monument
- NewLake Milada: the whole lake on the map, and a road down to its car park from Chabařovice
- NewStart at: Milada — pláž, Varvažov — pomníky 1813 and Řehlovice
- NewOff-road links: the closed old roads come back drivable — the I/8’s abandoned forest alignments above Dubí, the Sedmihurská cesta, III/01318 to the border at Moldava, the Nové Město wind-farm road, the Osek monastery drives, Střelná, Jeníkov and Lahošť lanes
- NewThey look and feel closed: broken asphalt with gravel patches and potholes, no lines, less grip, a “no entry” sign at each end, dashed on the map
- BetterTeplice pedestrian zone: rows of dark steel bollards close every entry from the streets (Lázeňská, Krupská, Zámecké náměstí, Těšínská cesta …)
- BetterCínovec: the German streets of Zinnwald behind the border wall are gone, every road ends at the border with a guard rail
- NewReal bridges: drive over them and under them — the I/30 over the D8 at Úžín, the Teplice bypass viaducts, the I/63 at Bystřany, the Kozlíky viaduct, the I/27 bridges in Hrob and dozens more
- BetterRoads that used to dead-end under a bridge run through again: Na hrázi, Alejní, Bystřanská and Hřbitovní under the Teplice bypass, the I/8 at Bystřany, U šmelce in Chlumec, the streets of Hrob and Střelná
- NewEvery bridge rebuilt from photos: its deck, piers, abutments, railings, noise walls and colours; railway bridges over the roads too (trains come later)