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Dev 0.9: a real tuning garage, flames and a landmark

The day after online went live — a full-screen tuning garage with in-game car swaps, proper exhaust flames, the Nová Ves water tower on the skyline, real concrete and a rebuilt OC PimpYa area.

Online went live yesterday and you've already been driving it — thanks! Here's what came next.

Tuning garage

  • G opens a full-screen tuning garage in the style of the car editor: your car in the studio, the tuning split into Engine, Forced induction, Gearbox, Suspension, Steering, Brakes, Assists, Tyres and Body & aero.
  • Every value has a proper slider with its unit and a mark where stock is, the charts redraw as you drag, and the bar on top shows power, torque, weight and top speed against stock.
  • Change car without going back to the menu: Tuning → Change car, or pause → Change car. Your car turns into the new one right where it stands — with its own tuning, paint and sound — and other online players see it too.
  • Key 5 switches between manual and automatic, next to 3 (ABS) and 4 (cruise).

Online

  • Joining and leaving players no longer make everyone's game stutter.
  • Ghost mode is calmer: a car only turns see-through while it actually drives through yours, so you can park side by side.

Around the map

  • The Nová Ves water tower is the real two-tank "UFO" now, and it stands on the skyline from Dubí, Komáří vížka or the road from the D8 — along with the tall glassworks chimneys.
  • Concrete yards and aprons look like real concrete instead of a grey tiled grid.
  • OC PimpYa surroundings rebuilt from fresh aerial photos: the SKORO furniture hall, the car wash park, the outlet car park and the FOSILPAY petrol station — with a drive-through car wash and six jet-wash bays you can actually drive through.
  • Traffic lights and poles right where you start are no longer invisible (you could crash into them before you could see them).

And more

  • Exhaust flames for pops & bangs — eight shapes that flicker and never repeat twice in a row.
  • "Start at" in the main menu is a tidy dropdown in alphabetical order.
  • The game lives at gt-evolution.online now.
Full changelog · dev 0.9 · 13 changes
  • NewKey 5 switches the gearbox between manual and automatic, next to 3 (ABS) and 4 (cruise mode). B still works too
  • NewChange car without leaving the game: Tuning (G) → Change car, or pause → Change car, opens the same make → model → configuration list as the main menu. Your car turns into the new one right where it stands, with that car's own tuning, paint and engine sound — online players see the new car too. On the drift event a running attempt ends
  • BetterThe tuning screen (G) is rebuilt: full screen like the car editor, with your car in the studio view and the tuning split into Engine, Forced induction, Gearbox, Suspension, Steering, Brakes, Assists, Tyres and Body & aero. Every value has a proper slider with its unit and a mark where the stock value is, each section and the whole car reset to stock, and the power, gearing, chassis and tyre charts sit right in their sections and follow every drag. Power, torque, weight and top speed with the change against stock are always on top. Works with the keyboard, the pad, the mouse and on touch screens
  • NewThe game has its own address: gt-evolution.online. The old gte.raito.workers.dev links take you there (settings saved in the browser stay with the old address, so set your name and car up once more)
  • NewThe front page in English and Czech on their own addresses (gt-evolution.online/cs/ for Czech), every news post with its own page, and proper previews with a picture when you share a link on Facebook, Discord, WhatsApp or X
  • FixedOnline: a player joining or leaving no longer makes everyone's game stutter for a moment. Their car is now prepared in the background over a few frames and appears when it is ready
  • NewThe Nová Ves water tower, the "UFO" on the hill south of Teplice, is built properly now: two stacked copper-panelled tanks on a fluted concrete tube, dishes, the lattice mast on top and its fenced yard with the telecom huts. It stands on the skyline from the whole region — from Komáří vížka, the D8, Dubí — and so do the tall chimneys of the glassworks and Proboštov, fading into the haze like the hills behind them
  • BetterPops & bangs: the exhaust spits real flames instead of glowing balls — eight different flame shapes that flicker, a blue core at the pipe turning into orange-red tongues, bigger and more orange on a bang, lighting up the bumper and the ground at night. Photo mode (P) freezes them mid-burst
  • FixedInvisible traffic lights and poles where you start: right after loading, the street lamps, traffic-light masts, poles and road signs around the start (the junction by OC PimpYa, the lamps by the SKORO furniture store) could be missing while you still crashed into them. They are there from the first frame now
  • FixedGhost mode: online cars only turn see-through while they actually drive through your car. Parked side by side, in a convoy or in a tandem drift they stay solid
  • BetterConcrete yards, aprons and concrete roads look like real concrete instead of a grey tiled grid: thin saw-cut joints in slabs of varying size, a different shade for every pour, cracked corners and cracks across slabs (the bigger ones with chipped edges), oil spots, tyre streaks, worn and dirty patches, and a fine sandy grain that catches the low sun and your headlights. Nothing repeats, close up or from the air
  • BetterMain menu: "Start at" is a dropdown now instead of a wall of buttons. The places are in alphabetical order with the road number after the name ("Bouřňák climb (II/382)"); open it with a click, Enter or ✕ on the pad, move with the arrows or the d-pad, or type the first letters to jump to a place
  • BetterOC PimpYa surroundings rebuilt from recent aerials: the SKORO furniture hall has its rounded corners, grey panels, a red entrance portal, giant red letters on the walls, sale banners, an outside staircase and roof units; its car park, the car-wash park next to it (with its third hall) and the outlet car park (the mall rows end at planted islands along a drive, then seven paved bay blocks) have the real bays, kerbed islands and green strips; the access road is the real wide road with its turn lanes, hatching and a zebra split by a refuge island; the big car park by the road is pale paving with two rows facing each other; the car wash is a drive-through brush wash you can drive through, next to six self-service jet-wash bays and a covered vacuum row; the "building" by the canal is asphalt now. The FOSILPAY station got the long D-shaped grass island along the main road, a forecourt that flows on and off it, kerbs all round, narrow pump islands across the canopy you can pull up to, the LPG booth behind the kerb, a tank-filling pad with manhole lids and the vacuum, air and bins corner

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